What we found on the web about Wearable Computing
Wearable computers are computers that are worn on the body. This type of wearable technology has been used in behavioral modeling, health monitoring systems, information ...
The Wearable Computing Group is a research group at the University of Oregon that focuses on the development and evaluation of wearable and mobile computing technology for ...
Wearing your tweets on your sleeve . Augmented reality meets Twitter meets CafePress? Something like that -- squidder.com has hacked together PaperTweet3d, basically a barcode that ...
Change ordering: Authority Hubs (tutorials) Date Expected authority Show titles only Reverse date order This directory is created automatically and some papers may be ...
ISWC'09, the thirteenth annual IEEE International Symposium on Wearable Computers, is the premier forum for wearable computing and issues related to on-body and worn mobile ...
Online database of wearable and pervasive computing information and news. A wearable computer should be worn like a piece of clothing, as unobtrusive as possible.
I recently bought a GPS (Garmin Mobile 10) that works with my WM5 Smartphone. In the process of trying to install the Garmin Mobile XT application (which was very problematic and a ...
Wearable/Mobile Computing: A Guide to the Literature. Last update: April 20, 1998. Mark Billinghurst , Research Associate Toni Emerson, Director of Information Services
Change ordering: Authority Hubs (tutorials) Date Expected authority Show titles only Tutorials/surveys/introductory articles (ordered by the degree of citation of ...
European Union sponsored project aiming to apply wearable computing to increase the productivity of the work force in emergency, healthcare, maintenance and production environments ...
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Wearable computers are computers that are worn on the body. This type of wearable technology has been used in behavioral modeling, health monitoring systems, information technologies and media development. Wearable computers are especially useful for applications that require computational support while the user's hands, voice, eyes, arms or attention are actively engaged with the physical environment.

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