The Sims 2, released in 2004, is a strategic life simulation computer game developed by Maxis and Shwetal and published by Electronic Arts. It is the sequel to the best-selling computer game, The Sims, which debuted on February 4, 2000.
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The Sims 2, released in 2004, is a strategic life simulation computer game developed by Maxis and Shwetal and published by Electronic Arts. It is the sequel to the best-selling computer game, The Sims, which debuted on February 4, 2000.
The Sims 2 has the same concept as its predecessor. Players control their Sims in various activities and forming relationships in a manner similar to real life. The Sims 2, like its predecessor, The Sims, does not have a defined final goal; gameplay is open-ended. Sims 2 has life goals, wants and fears, the fulfillment of which can produce both positive or negative outcomes. All Sims age, and can live over 100 Sim days depending on the degree of which their aspirations are fulfilled (although some items can extend a Sim's lifespan further).
The Sims 2 builds on its predecessor by allowing Sims to age through six stages of life and incorporating a more powerful 3D graphics engine. It was first released on September 14, 2004 and became an instant success, selling a then-record one million copies in its first ten days. In addition to its commercial success, The Sims 2 was well received by critics. As of July 26, 2007, The Sims 2 has sold more than 13 million units worldwide and was the best-selling PC game of 2004. A sequel, The Sims 3, was announced by EA in November 2006 and was scheduled for release in February 2009 but was later changed to June 2009. As of April 2008, The Sims 2 website celebrated 100 million copies of The Sims series sold.
Life stages
Sims can progress through six life stages of development: baby, toddler, child, teen, young adult (with the first expansion pack, University), adult and elder. Sims die naturally after a certain number of days in the elder life stage, determined by how high their Aspiration Score was when they first became elders. They can only die by unnatural causes after the toddler stage, although children are typically taken away by social workers before their needs decrease to a low level. The different life stages present different challenges, such as the reduced mobility of elders, children not being able to cook, the managing of the unpredictable toddlers, and the constant care of infants.
Characters
There are three pre-made neighborhoods in The Sims 2, Pleasantview, Strangetown and Veronaville. Others come with various expansion packs. Many pre-made characters have their own storylines and history. The main neighborhood that has run through The Sims and The Sims 2 is Pleasantview (called both Sim Lane and Old Town in the original), the beginning of The Sims 2 being set 25 years after the first game. Sunset Valley, the main neighborhood going to be featured in The Sims 3 is reportedly the same town around the same time before The Sims storyline and The Sims 2 storyline.



























