Second Life (SL) is a virtual world developed by Linden Lab that launched on June 23, 2003 and is accessible via the Internet. A free client program called the Second Life Viewer enables its users, called Residents, to interact with each other through avatars. Residents can explore, meet other residents, socialize, participate in individual and group activities, and create and trade virtual property and services with one another, or travel throughout the world, which residents refer to as the grid. Second Life caters for users aged over eighteen, while its sister site Teen Second Life is reserved to users aged between thirteen and seventeen.
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... Me. Search blogs. Announcement: Download the Second Life Quickstart Guide! Show ... INSEAD's MBA without Borders in EDUSCAPE - Education in Second Life ...https://blogs.secondlife.com/Second Life Insider
Regularly updated blog covering all things Second Life including news, how-tos, interviews, design, economics, and events.www.secondlifeinsider.com/Second Life Library 2.0
The Second Life Library blog is now located at our website, InfoIsland.org. ... http://www.infoisland.org. You're Invited! Grand Opening of Second Life Libra...secondlifelibrary.blogspot.com/Embracing the Inevitable - Features - Second Life Blogs
Stepping up the development of the Second Life Grid to everyone interested, I am ... is a very good step towards bringing Second Life towards an open standard. ...https://blogs.secondlife.com/community/features/blog/2007/01...Second Life Blog
This Blog is the most happening site for the virtual world - Second Life. ... Filed under: Culture , Opinion , Second Life , Virtual worlds That's the ...secondlife-blogs.com/Second Life (SL) is a virtual world developed by Linden Lab that launched on June 23, 2003 and is accessible via the Internet. A free client program called the Second Life Viewer enables its users, called Residents, to interact with each other through avatars. Residents can explore, meet other residents, socialize, participate in individual and group activities, and create and trade virtual property and services with one another, or travel throughout the world, which residents refer to as the grid. Second Life caters for users aged over eighteen, while its sister site Teen Second Life is reserved to users aged between thirteen and seventeen.
Built into the software is a three dimensional modeling tool based around simple geometric shapes that allows a resident to build virtual objects. This can be used in combination with the Linden Scripting Language which can be used to add functionality to objects. More complex three dimensional Sculpted prims (colloquially known as sculpties), textures for clothing or other objects, and animations and gestures can be created using external software. The Second Life Terms of Service ensure that users retain copyright for any content they create, and the server and client provide simple digital rights management functions.
History
In 1999, Philip Rosedale formed Linden Lab. His initial focus was on the development of hardware that would enable computer users to be fully immersed in a three hundred and sixty degree virtual world experience. In its earliest form, the company struggled to produce a commercial version of the hardware, known as "The Rig", which was realized in prototype form as a clunky steel contraption with several computer monitors that users could wear on their shoulders. That vision soon morphed into the software application Linden World, in which users could participate in task based games and socialization in a three dimensional online environment. That effort would eventually transform into the better known, user centered Second Life.Fact: date=March 2009 Although he was familiar with the metaverse of Neal Stephenson's novel Snow Crash, Rosedale has said that his vision of virtual worlds predates that book, and that he conducted some early virtual world experiments during his college years at the University of California San Diego, where he studied physics.
On December 11, 2007, Cory Ondrejka, who helped develop the program Second Life, resigned as chief technology officer.
In January 2008, residents spent a total of 28,274,505 hours "inworld", and, on average, 38,000 residents were logged in at any particular moment.
On March 14, 2008, Philip Rosedale announced plans to step down from his position as Linden Lab CEO and to become chairman of Linden Lab's board of directors. Rosedale announced Mark Kingdon as the new CEO effective May 15, 2008.Fact: date=March 2009
























