The (commonly abbreviated WFC) is an online multiplayer gaming service run by Nintendo to provide free online play in compatible Nintendo DS and Wii games.
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Nintendo Wi Fi -- Joystiq [Nintendo]
It also sported the Nintendo Wi-Fi logo, but the exact nature of the game's ... Blog. Web. Images. Video. News. Local. Autoblog ...nintendo.joystiq.com/category/nintendo-wi-fi/Nintendo Wi Fi Connection -- Joystiq
Posts with tag Nintendo Wi-Fi Connection (Subscribe to this feed) ... Blog. Web. Images. Video. News. Local. Autoblog. AutoblogGreen for 04.29.09 ...www.joystiq.com/tag/Nintendo+Wi-Fi+Connection/The Wireless Weblog: Nintendo Wi-Fi Connection Reaches Five Million ...
... that the Nintendo Wi-Fi Connection service for the Nintendo DS has ... The FierceWireless Blog Contest: Vote For Us & Win a Motorola Q! Wi-Fi and the Big Bang ...www.wireless-weblog.com/50226711/nintendo_wifi_connection_re...GoNintendo " Blog Archive " Nintendo press release - Nintendo Wi-fi ...
In addition to Nintendo Wi-Fi Connection surpassing 2 million unique players, ... "Nintendo Wi-Fi Connection continues to set the standard for easy, fun and safe ...gonintendo.com/?p=5061The Wireless Weblog: Yoshi's Island 2 for Nintendo DS: Why Wi-Fi?
Nintendo Wi-Fi Connection Reaches Five Million Unique Users - 30 May 2007 ... The FierceWireless Blog Contest: Vote For Us & Win a Motorola Q! Wi-Fi and the Big Bang ...www.wireless-weblog.com/50226711/yoshis_island_2_for_nintend...The (commonly abbreviated WFC) is an online multiplayer gaming service run by Nintendo to provide free online play in compatible Nintendo DS and Wii games.
Features
The Nintendo Wi-Fi Connection was developed to be easy to connect to, safe for everyone to use, and free. Games designed to take advantage of Nintendo Wi-Fi Connection offer Internet play integrated into the game. The Nintendo Wi-Fi Connection can support up to eight players on the Nintendo DS and thirty-two players on Wii. Basic features of the Wi-Fi Connection include worldwide matchmaking, leaderboards, tournaments, and downloadable content. Additional features are available between two friends who have exchanged Friend Codes.
Friend Codes
Each game that uses the Nintendo Wi-Fi Connection generates a unique twelve digit Friend Code that can be exchanged with friends and be used to maintain individual friend lists in each game. Friend Codes are generated from an identifier unique to a copy of a game and the Nintendo Wi-Fi Connection ID of a DS or Wii system. Using a different copy of a game or loading the same copy in a different system generates a new Friend Code.Nintendo. "How do I get a Friend Code?" Online posting. 28 Dec. 2005. nintendowifi.com FAQs. 26 Dec 2006 1 In order for users to become "Friends", they must mutually add Friend Codes and will be authenticated as Friends once both have gone online. These measures are said by Nintendo to be conscious steps to preserve users' privacy. If a DS or Wii game is sold, but not the system, there is no risk of the purchaser impersonating the seller. If a user needs to replace his or her DS system, then the old system's Nintendo Wi-Fi Connection ID can be transferred wirelessly, to maintain the user's original Friend Codes on the new machine.
Many games have additional features that are enabled between registered friends. These may include customized matchmaking options, cooperative play, friend lists, text chat, and voice chat.

Pay & Play
In 2008 Nintendo announced a new feature for the Wi-Fi Connection called Pay & Play. Games that use the Pay & Play feature may have additional downloadable content or services that require extra fees. These fees will be paid for using Nintendo Points. A special red Wi-Fi Connection logo with the words "Pay & Play" is used to distinguish these games from the regular free Wi-Fi games.
The first games to feature Pay & Play were released in Japan as part of WiiWare on the March 25 2008. Final Fantasy Crystal Chronicles: My Life as a King, Kotoba no Puzzle Mojipittan Wii and Lonpos each had downloadable content available for 100 to 800 Wii Points. The first retail Wii titles to feature Pay & Play functionality are Samba De Amigo, Guitar Hero: World Tour and Rock Band 2.


























