The NBA Live series of basketball video games, published by EA Sports, is currently one of the leading National Basketball Association simulations on the market.
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NBA.com: Europe Live Blog -- Cologne
The latest from NBA.com's John Schuhmann and Johannes Berendt, who are with the Sixers and Suns in Cologne, Germany for NBA Europe Live.www.nba.com/europelive/cologne_blog.htmlNBA.com: Europe Live Blog -- Treviso
The latest from NBA.com's John Hareas, who is with the Suns in Treviso, Italy for NBA Europe Live. ... As part of NBA Europe Live, the Phoenix Suns are in ...www.nba.com/europelive/treviso_blog.htmlNBA Live Series Center
Offers news, features, and patches for the NBA Live video game series.www.nba-live.com/IGN: NBA Live Blog
NBA Live Blog. Catch up with the creators of the game on IGN. by IGN Staff ... NBA Live 07 straight from the folks at EA? Check out the new NBA Live 07 Blog on ...sports.ign.com/articles/723/723271p1.htmlNBA Live 07 - NBA Live 07 Soundtrack!!!
Today we released the NBA LIVE 07 soundtrack which has an unprecedented new ... It took u this long to update the blog just to tell me who i'm listening to when ...blogs.ign.com/NBALive_07/2006/09/19/31336/The NBA Live series of basketball video games, published by EA Sports, is currently one of the leading National Basketball Association simulations on the market.
NBA Playoffs
The predecessor of the NBA Live series was the NBA PLAYOFFS series, which featured Lakers vs. Celtics, released first in 1989 for MS-DOS-compatible PCs and later adapted for consoles in early 1991 for the Sega Mega Drive/Sega Genesis. This game was played from a horizontal view (while later versions moved to an isometric view before ultimately moving to 3D on newer consoles). The game was one of the first to feature an NBA license, containing both real NBA teams and player likenesses and signature moves. Details such as Kareem Abdul-Jabbar's goggles are clearly visible, and Michael Jordan's "Air Reverse Layup" is animated with very high accuracy. Detailed player numbers were also visible. The game featured only eight of the sixteen teams that qualified for the NBA playoffs that year, as well as both NBA All-Star teams.
The next game in the series was Bulls vs. Lakers, released in 1992, followed by Bulls vs. Blazers in 1993. Unlike the first game, these two releases were titled after the two teams who were in the NBA Finals the previous season, while the original release apparently chose the Lakers and Celtics due to both teams' historical success. Each revision added more teams and players, as well as more signature moves. The series also included an Olympic basketball game, Team USA Basketball (1992) which uses the same engine. The final game in the series was NBA Showdown 94 for SNES before the transition to the NBA Live series.
NBA Live
Originally, the NBA Live series was released for the Sega Mega Drive/Genesis and SNES with NBA Live 95. The naming was changed from utilizing the last two digits of the year to the entire year number from 2000-2005, but returned to the original naming convention with NBA Live 06.
The Create-A-Player feature was not available in the 1995 versions of the game, but have been a mainstay since NBA Live 96. NBA Live 98 in 1997 was the last NBA Live game for the Sega Mega Drive/Genesis and the SNES. NBA Live 98 also was first NBA Live series game to support 3Dfx graphic cards. Only first generation Voodoo and Voodoo Rush cards were officially supported.
Starting from NBA Live 2000, the series featured NBA Live Legend All-Stars Teams, that included some biggest names from five decades (50s to 90s). These teams could be used instantly, but to use the players as regular players (e.g. traded, played on regular NBA Teams) they needed to be unlocked. Along the series, some of the rosters were changed due to many reasons.
NBA Live 2005 brought the addition of the Slam Dunk Contest, Three Point Shootout, and Rookie Challenge.























