- This is about a NASCAR computer game. For the series, see NASCAR
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- This is about a NASCAR computer game. For the series, see NASCAR
- Atlanta Motor Speedway
- Bristol Motor Speedway
- Darlington Raceway
- Loudon (New Hampshire Motor Speedway)
- Martinsville Speedway
- Michigan International Speedway
- Phoenix International Raceway
- Talladega Superspeedway
- Watkins Glen International
- Charlotte (now Lowe's Motor Speedway)
- Dover Downs (now Dover International Speedway)
- North Wilkesboro Speedway
- Pocono Raceway
- Richmond International Raceway
- Rockingham Speedway
- Sears Point (now Infineon Raceway)
The NASCAR Racing series of video games, developed by Papyrus, started in 1994 and ended with the release of NASCAR Racing 2003 Season in 2003. Later NASCAR games were released by Electronic Arts who, through their EA Sports brand, took over the official NASCAR license. This article deals with the original series release, NASCAR Racing.
NASCAR Racing was released in the fall of 1994 for MS-DOS personal computers. It featured more than 25 of the 40 regular drivers in the 1994 NASCAR Winston Cup season. Notable absences included Dale Earnhardt (who would go on to win the Winston Cup that year), Bill Elliott, Dale Jarrett, Kyle Petty and Darrell Waltrip, although the latter's brother, Michael, was included.
The game let the player race with up to 38 other cars (32 on shorter tracks like Bristol and Martinsville) and it also offered multiplayer action via direct links (one computer connected to another via a LAN) and also through an online system owned by Papyrus called Hawaii.
The CD-ROM version of the game also offered a SVGA graphics mode which was accessible through the command prompt (by entering "nascar -h"), but it was too demanding for many of the computers of its age, mostly 486 and early Pentium PCs. A hardware accelerated version was later created and bundled with the Matrox Mystique video card.
Tracks
NASCAR Racing included the following tracks:
Track Expansion Pack
A track expansion pack, released in 1995, added many more officially licensed tracks, including:
Neither Daytona nor Indianapolis (where the Brickyard 400 was first held the year NASCAR Racing was released) were ever officially offered from Papyrus for the game.
Realism
Damage was realistically modeled, but could be turned off to make the player's car indestructible. Yellow flags could also be turned off and players could run any race distances of their choosing.
As previously noted, the game contained many real-life drivers. This was in stark contrast to early releases, which usually featured a single real-life personality and a bevy of fictional drivers. The game was also the first stock car racing simulator to include real sponsors on their respective cars.






















