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A mobile game is a video game played on a mobile phone, smartphone, PDA or handheld computer. This does not include games played on handheld video game systems such as PlayStation Portable or Nintendo DS.
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Wikipedia about Mobile game
A mobile game is a video game played on a mobile phone, smartphone, PDA or handheld computer. This does not include games played on handheld video game systems such as PlayStation Portable or Nintendo DS.
The first game that was pre-installed onto a mobile phone was Snake on selected Nokia models in 1997. Snake and its variants have since become the most-played videogame on the planet, with over a billion people having played the game.Fact: date=June 2008
Mobile games are played using the technologies present on the device itself. For networked games, there are various technologies in common use. Examples include text message (SMS), multimedia message (MMS) or GPRS location identification.
However, there are non networked applications, that simply use the device platform to run the game software. The games may be installed over the air, they may be side loaded onto the handset with a cable, or they may be embedded on the handheld devices by the OEM or by the mobile operator.
Mobile games are usually downloaded via the mobile operator's radio network, but in some cases are also loaded into the mobile handsets when purchased, or via infrared connection, Bluetooth or memory card.
Industry structure
Total global revenues from mobile games were estimated at $2,600 million in 2005 by Informa Telecoms and Media.
Different platforms
main: Mobile software
Mobile games are developed using platforms and technologies such as Windows Mobile, Palm OS, Symbian OS, Adobe's Flash Lite, DoCoMo's DoJa, Sun's J2ME (Java 2 Micro Edition, recently rebranded simply "Java ME"), Qualcomm's BREW (Binary Runtime Environment for Wireless), WIPI, iPhone or Google Android platforms. Other platforms are also available, but not as common.
Java is the most common platform for mobile games, however its performance limitations lead to the adoption of various native binary formats for more sophisticated games.
Common limitations of mobile games
Mobile games tend to be small in scope and often rely on good gameplay over flashy graphics, due to the lack of processing power of the client devices. One major problem for developers and publishers of mobile games is describing a game in such detail that it gives the customer enough information to make a purchasing decision. Currently, Mobile Games are mainly sold through Network Carriers / Operators portals and this means there are only a few lines of text and perhaps a screenshot of the game to excite the customer. Two strategies are followed by developers and publishers to combat this lack of purchasing information, firstly there is a reliance on powerful brands and licences that impart a suggestion of quality to the game such as Tomb Raider or Colin McRae and secondly there is the use of well known and established play patterns (game play mechanics that are instantly recognisable) such as Tetris, Space Invaders or Poker. Both these strategies are used to decrease the perceived level of risk that the customer feels when choosing a game to download from the carrier's deck.
























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