What we found on the web about Machinima
Machinima (pronounced /məˈʃiːnɨmə/ or /məˈʃɪnɨmə/) is the use of real-time three-dimensional (3-D) graphics rendering engines to generate computer animation.
Machinima.com (pronounced /məˈʃiːnɨmə/ or /məˈʃɪnɨmə/) is a website, operated by Machinima, Inc., that aims to be a hub for machinima, the art of creating animated ...
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Machinima films use virtual environments and actors from video games to tell stories. Learn how machinima films are made and why machinima is so popular.
Machinima.com (pronounced /məˈʃiːnɨmə/ or /məˈʃɪnɨmə/) is a website, operated by Machinima, Inc., that aims to be a hub for machinima, the art of creating animated ...
This blog post seems to be getting much more attention than we had expected. It was originally concocted to be a quick set of notes for an introductory “what is machinima ...
Back when I was a wee newblet (the second time around), Secondcast was the Second Life podcast to listen to. Since that time, almost two years ago, they've recorded 63 total ...
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Updated 8.03.2005. So, what is Machinima? How is Machinima produced? ... So, what is Machinima? Machinima (muh-sheen-eh-mah) is filmmaking within a ...
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Machinima ( or /məˈʃɪnɨmə/) is the use of real-time three-dimensional (3-D) graphics rendering engines to generate computer animation. The term also refers to works that incorporate this animation technique. Machinima-based artists, sometimes called machinimists or machinimators, are fan laborers and often use graphics engines from video games, a practice that arose from the animated software introductions of the 1980s demoscene, Disney Interactive Studios' 1992 computer game Stunt Island, and 1990s recordings of gameplay in first-person shooter (FPS) video games, such as id Software's Doom and Quake. Originally, these recordings documented speedruns—attempts to complete a level as quickly as possible—and multiplayer matches. The addition of storylines to these films created "Quake movies". The more general term machinima, a misspelled portmanteau of machine cinema, arose when the concept spread beyond the Quake series to other games and software. After this generalization, machinima appeared in mainstream media, including television series and advertisements.

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