Biography
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Biography
Kondō was born in Nagoya, Japan. He took to music at an early age, writing simple tunes for fun even when young. At seventeen years of age, he decided to pursue music professionally Fact: date=March 2007. He undertook classical training, and he learned to play several instruments Fact: date=March 2007.
In the 1980s, Kondō learned that a company called Nintendo was seeking musicians to compose music for its new video game system, the Famicom (Nintendo Entertainment System outside Japan). Kondō had never considered writing video game music before, but he decided to give the company a chance. He was hired in 1983.
Kondō found himself in a totally different environment at Nintendo. Suddenly, he was limited to only four "instruments" (two monophonic pulse channels, a monophonic triangle wave channel which could be used as a bass, and a noise channel used for percussion) due to limitations of the system's sound chip. Though he and Nintendo's technicians eventually discovered a way to add a fifth channel (normally reserved for sound effects), his music was still severely limited on the system.
Kondō has stayed with Nintendo through various consoles, including the Super Famicom (Super Nintendo outside Japan), the Nintendo 64, the Nintendo GameCube, the Nintendo DS and most recently the Wii. These later systems have vastly improved Nintendo's audio capabilities, and Kondō today composes music with CD quality sound.
Kondō attended the world-premiere of PLAY! A Video Game Symphony at the Rosemont Theater in Rosemont, Illinois in May 2006. His music from the Super Mario Bros. and The Legend of Zelda series was performed by a full symphony orchestra. This event drew nearly four thousand attendees.
Musical style and influences
Kōji Kondō is widely acclaimed thanks to his unique partnership crafting the most recognizable themes and soundtracks with industry giant Nintendo (and to his credit, a creatively fluent partnership with Shigeru Miyamoto). Fans and critics alike cite his greatest talent being his ability to craft melodies that while catchy and pleasant upon first listen, remain enjoyable even when looped over long periods of time and played through inferior sound equipment. His songs are certainly memorable; the title theme song to Super Mario Bros. retains its iconic status two decades after its initial release. Not unknown in the musical community, Mr. Kondō can count talent such as Paul McCartney among his admirers. Kondō's music has been citedWho: date=August 2008 as being as integral to the Nintendo style as the game design of Shigeru Miyamoto.
Conversely, this familiarity is also the cause of most criticism of Kondō's work. Over nearly two decades in video game music, his style has changed very little. The themes of Super Mario Bros. in 1985 are little different from those of Super Mario Sunshine in 2002, although the earlier game sounds more primitive due to technological constraints. This need for sameness over the years is something of a double-edged sword for Kondō; when he did try something different, as in The Legend of Zelda: Ocarina of Time (1998), some criticised him for abandoning the themes and styles they have grown to enjoy.


























