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Harmonix Music Systems (or simply Harmonix) is a video game development company based in Cambridge, Massachusetts in the United States. They are known for their many highly acclaimed and top-selling music video games.
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Wikipedia about Harmonix
Harmonix Music Systems (or simply Harmonix) is a video game development company based in Cambridge, Massachusetts in the United States. They are known for their many highly acclaimed and top-selling music video games.
Harmonix is best known as the developer of Rock Band as well as the original developer of the Guitar Hero series up until Guitar Hero III: Legends of Rock, which Neversoft developed, along with future Guitar Hero titles.
History
Harmonix was founded in 1995 by Alex Rigopulos and Eran Egozy who met while attending MIT.Interview with Alex Rigopulos at GameCritics.com The company was built on the premise that the experience of performing music could become accessible to those who would otherwise have trouble learning a traditional instrument.
The company's earliest product was The Axe: Titans of Classic Rock on PC CD-ROM. The Axe enabled consumers to easily perform unique instrumental solos by using a PC joystick. Harmonix then designed "CamJam", which performed similar functions, this time using simple body gestures to trigger music sequences. CamJam was utilized at Disney theme parks.
In 1997, the Harmonix team focused on Japan. There, the first music video games were becoming increasingly popular and successful. These games included PaRappa the Rapper, Beatmania, and Dance Dance Revolution; all of which focused on bringing musical experiences to gamers through simple, understandable interfaces commonly found in games. It was these games that inspired Harmonix to develop its first music video game, FreQuency, which began development in 1999.Behind the Scenes: Alex Rigopulos at GameSpot
To develop FreQuency, Rigopulos and Egozy formed a larger team, finding many of their new employees to be musicians. Featuring songs by a number of underground electronica artists, FreQuency allowed players to perform and remix a variety of music. The game was backed by SCEA Vice President of Product Development, Shuhei Yoshida. Released in 2001 on the PlayStation 2, FreQuency was critically acclaimed and won numerous awards, though it failed to become a mainstream success. Harmonix developed the a sequel to FreQuency, Amplitude, released in 2003. Several changes were made from its predecessor to broaden the game's appeal, from gameplay tweaks to a more mainstream soundtrack. And again, Amplitude achieved awards, critical praise, and a small cult following, but it was not a financial hit.
























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