A video card, also known as a graphics accelerator card, display adapter, or graphics card, is an expansion card whose function is to generate and output images to a display. Some video cards offer added functions, such as video capture, TV tuner adapter, MPEG-2 and MPEG-4 decoding, FireWire, light pen, TV output, or the ability to connect multiple monitors.
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A video card, also known as a graphics accelerator card, display adapter, or graphics card, is an expansion card whose function is to generate and output images to a display. Some video cards offer added functions, such as video capture, TV tuner adapter, MPEG-2 and MPEG-4 decoding, FireWire, light pen, TV output, or the ability to connect multiple monitors.
A misconception regarding high end video cards is that they are strictly used for video games. High end video cards have a much broader range of capability; for example, they play a very important role for graphic designers and 3D animators, who tend to require optimum displays as well as faster rendering.
Video cards are not used exclusively in IBM type PCs; they have been used in devices such as Commodore Amiga (connected by the slots Zorro II and Zorro III), Apple II, Apple Macintosh, Atari Mega ST/TT (attached to the MegaBus or VME interface), Spectravideo SVI-328, MSX, and in video game consoles.
Video hardware can be integrated on the mainboard, as it often happened with early computers; in this configuration it was sometimes referred to as a video controller or graphics controller.
The first IBM PC video card, which was released with the first IBM PC, was developed by IBM in 1981. The MDA (Monochrome Display Adapter) could only work in text mode representing 25x80 lines in the screen. It had a 4KB video memory and just one color.
Starting with the MDA in 1981, several video cards were released, which are summarized in the attached table.
VGA was widely accepted, which led some corporations such as ATI, Cirrus Logic and S3 to work with that video card, improving its resolution and the number of colours it used. This developed into the SVGA (Super VGA) standard, which reached 2 MB of video memory and a resolution of 1024x768 at 256 color mode.
In 1995 the first consumer 2D/3D cards were released, developed by Matrox, Creative, S3, ATI and others.Fact: date=June 2008 These video cards followed the SVGA standard, but incorporated 3D functions. In 1997, 3dfx released the Voodoo graphics chip, which was more powerful compared to other consumer graphics cards, introducing 3D effects such mip mapping, Z-buffering and anti-aliasing into the consumer market. After this card, a series of 3D video cards were released, such as Voodoo2 from 3dfx, TNT and TNT2 from NVIDIA. The bandwidth required by these cards was approaching the limits of the PCI bus capacity. Intel developed the AGP (Accelerated Graphics Port) which solved the bottleneck between the microprocessor and the video card. From 1999 until 2002, NVIDIA controlled the video card market (taking over 3dfx) with the GeForce family. The improvements carried out at this time were focused in 3D algorithms and graphics processor clock rate. Video memory was also increased to improve their data rate; DDR technology was incorporated, improving the capacity of video memory from 32 MB with GeForce to 128 MB with GeForce 4.



























