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... let you know that Electronic Art has launched a first of ... blog. about us. press. careers. privacy policy. contact ©1998 - 2008 Electronic Art LLC. 118 Wm. ...blog.electronicart.com/ELECTRONIC ARTS - Bits Blog - NYTimes.com
Blog " Personal Tech " Cellphones, Cameras, Computers. and more. Tag: ELECTRONIC ARTS ... in the red included: Electronic Arts, Take-Two Interactive and THQ. ...bits.blogs.nytimes.com/tag/electronic-arts/Electronic Arts — Blogs, Pictures, and more on WordPress
Blogs about: Electronic Arts. Featured Blog. CVG digs up Dead Space's religious secrets ... wrote 8 hours ago: Electronic Arts (EA) and Double Fine Productions ...en.wordpress.com/tag/electronic-arts/electronic arts posts - Buzz Out Loud Blog - CNET Blogs
Read all 'electronic arts' posts on Buzz Out Loud Blog. Buzz Out Loud, a daily CNET podcast featuring Tom Merritt, Natali Del Conte and Producer Jason Howell, is an ...www.cnet.com/8300-11455_1-10.html?keyword=electronic+artsElectronic Arts | The Game Guy | STLtoday
Home Blog Zone The Game Guy Posts Tagged Electronic Arts' 05.04.2009 7:41 pm ... Tags: Draft Experience, EA Sports, Electronic Arts, Fight For Every Yard, Madden ...www.stltoday.com/blogzone/the-game-guy/tag/electronic-arts/for: EA Sports
Electronic Arts (EA) (nasdaq: ERTS) is an international developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games. Originally, EA was a home computing game publisher. In the late 1980s, the company began developing games in-house and supported consoles by the early 1990s. EA later grew via acquisition of several successful developers. By the early 2000s, EA had become one of the world's largest third-party publishers. In May 2008, the company reported net annual revenue of US$4.02 billion in fiscal year 2008.EA Reports Fourth Quarter And Fiscal Year 2008 Results (PDF) from Thomson Reuters Currently, EA's most successful products are sports games published under its EA Sports label, games based on popular movie licenses such as Harry Potter and games from long-running franchises like Need for Speed, Medal of Honor, The Sims, Battlefield and the later games in the Burnout and Command & Conquer series.
History
Electronic Arts' original corporate logo, 1982–1999.
1982–1991
In February 1982, Trip Hawkins arranged a meeting with Don Valentine of Sequoia Capital to discuss financing his new venture, Amazin' Software. Valentine encouraged Hawkins to leave Apple Inc., in which Hawkins served as Director of Product Marketing, and allowed Hawkins use of Sequoia Capital's spare office space to start the company. On 28 May 1982, Trip Hawkins incorporated and established the company with a personal investment of an estimated US$200,000. Seven months later in December 1982, Hawkins secured US$2 million of venture capital from Sequoia Capital, Kleiner Perkins Caufield & Byers, and Sevin Rosen Funds.
For more than seven months, Hawkins had refined his Electronic Arts business plan. With aid from his first employee (with whom he worked in marketing at Apple), Rich Melmon, the original plan was written, mostly by Hawkins, on an Apple II in Sequoia Capital's office in August 1982. During that time, Hawkins also employed two of his former staff from Apple, Dave Evans and Pat Marriott, as producers. The business plan was again refined in September and reissued on 8 October 1982. Between September and November, employee headcount rose to 11, including Tim Mott, Bing Gordon, David Maynard, and Steve Hayes. Having outgrown the office space provided by Sequoia Capital, the company relocated to a San Mateo office that overlooked the San Francisco Airport landing path. Headcount rose rapidly in 1983, including Don Daglow, Richard Hilleman, Stewart Bonn, David Gardner, and Nancy Fong.


























