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Electronic Arts (EA) (nasdaq: ERTS) is a Worldwide American developer, marketer, publisher, and distributor of video games. Established in 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games. Originally, EA was a home computing game publisher. In the late 1980s, the company began developing games in-house and supported consoles by the early 1990s. EA later grew via acquisition of several successful developers. By the early 2000s, EA had become one of the world's largest third-party publishers. In 2007 EA ranked 8th on the list of largest software companies in the world. In May 2008, the company reported net annual revenue of US$4.02 billion in fiscal year 2008. Currently, EA's most successful products are sports games published under its EA Sports label, games based on popular movie licenses and games from long-running franchises like Road Rash, Need for Speed, Medal of Honor, The Sims, Battlefield and the later games in the Burnout and Command & Conquer series.

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Wikipedia about Electronic Arts

Electronic Arts (EA) (nasdaq: ERTS) is a Worldwide American developer, marketer, publisher, and distributor of video games. Established in 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games. Originally, EA was a home computing game publisher. In the late 1980s, the company began developing games in-house and supported consoles by the early 1990s. EA later grew via acquisition of several successful developers. By the early 2000s, EA had become one of the world's largest third-party publishers. In 2007 EA ranked 8th on the list of largest software companies in the world. In May 2008, the company reported net annual revenue of US$4.02 billion in fiscal year 2008. Currently, EA's most successful products are sports games published under its EA Sports label, games based on popular movie licenses and games from long-running franchises like Road Rash, Need for Speed, Medal of Honor, The Sims, Battlefield and the later games in the Burnout and Command & Conquer series.

History

1982-1991

In February 1982, Trip Hawkins arranged a meeting with Don Valentine of Sequoia Capital to discuss financing his new venture, Amazin' Software. Valentine encouraged Hawkins to leave Apple Inc., in which Hawkins served as Director of Product Marketing, and allowed Hawkins use of Sequoia Capital's spare office space to start the company. On 28 May 1982, Trip Hawkins incorporated and established the company with a personal investment of an estimated US$200,000. Seven months later in December 1982, Hawkins secured US$2 million of venture capital from Sequoia Capital, Kleiner Perkins Caufield & Byers, and Sevin Rosen Funds.

For more than seven months, Hawkins had refined his Electronic Arts business plan. With aid from his first employee (whom he worked in marketing with at Apple), Rich Melmon, the original plan was written, mostly by Hawkins, on an Apple II in Sequoia Capital's office in August 1982. During that time, Hawkins also employed two of his former staff from Apple, Dave Evans and Pat Marriott, as producers. The business plan was again refined in September and reissued on 8 October 1982.

Between September and November, employee headcount rose to 11, including Tim Mott, Bing Gordon, David Maynard, and Steve Hayes. Having outgrown the office space provided by Sequoia Capital, the company relocated to a San Mateo office that overlooked the San Francisco Airport landing path. Headcount rose rapidly in 1983, including Don Daglow, Richard Hilleman, Stewart Bonn, David Gardner, and Nancy Fong.

Early sales strategy

Hawkins was determined to sell directly to buyers. Combined with the fact that Hawkins was pioneering new game brands, this made sales growth more challenging. Retailers wanted to buy known brands from existing distribution partners. Despite this, revenue was $5 million in the first year and $11 million the next. Fact: date=August 2007 Former CEO Larry Probst arrived as VP of Sales in late 1984 and helped the company sustain growth into $18 million in its third full year. Teaming with the existing sales staff that included Nancy Smith, David Klein, and David Gardner, Probst built the largest sales force of any American game publisher. Fact: date=August 2007 This policy of dealing directly with retailers gave EA higher margins and better market awareness, key advantages the company would leverage to leapfrog its early competitors.

Search results for Electronic Arts

Electronic art - Wikipedia, the free encyclopedia

Electronic art is often, but not always, interactive. ... electronic arts heritage (see DOCAM - Documentation and Conservation of the Media Arts Heritage) ...en.wikipedia.org/wiki/Electronic_art

ELECTRONIC ARTS Australia | Home

Official Homepage of Electronic Arts Australia ... entertainment software company, Electronic Arts uses cutting edge technology ...www.electronicarts.com.au/en-au

Electronic Arts: Information from Answers.com

Electronic Arts Inc. (NASDAQ (GS):ERTS) Company Financials Income Statement Balance Sheet Cash Flow ... software as an art form and calling the ...www.answers.com/topic/electronic-arts

Gametrailers.com - Electronic Arts: Reviews, Trailers, and...

Electronic Arts, Electronic Arts Video Game - Reviews, Trailers, and Interviews For Electronic Arts.www.gametrailers.com/game/1780.html

EASPORTS - Electronic Arts

HELP LOGIN. EA SPORTS EA GAMES EA SPORTS BIG POGO EA STORE ...www.easports.com/exphat.jsp?destURL=www.europe.ea.com

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News about Electronic Arts

NY university unveils new media and arts center

AP via Yahoo! News Rensselaer Polytechnic Institute is unveiling a new media and arts facility that features cutting-edge technology, a project that took $200 million and almost eight years to complete.http://news.yahoo.com/s/ap/20081002/ap_en_ot/rpi_arts_center...

'Watchmen' director signs deal with Electronic Arts

Los Angeles TimesZack Snyder, the director of "300," "Dawn of the Dead" and the upcoming "Watchmen" films, has agreed to help develop three games for Electronic Arts. http://www.latimes.com/entertainment/news/la-et-watchmen-ele...

NY university unveils new media and arts center

AP via Yahoo! Malaysia News Rensselaer Polytechnic Institute is unveiling a new media and arts facility that features cutting-edge technology, a project that took $200 million and almost eight years to complete. The Experimental Media and Performing Arts Center officially opens Friday, kicking off a three-week celebration that includes video installations, musical performances and multimedia presentations. ...http://malaysia.news.yahoo.com/ap/20081003/ten-rpi-arts-cent...

Take-Two Plans to Remain Independent

New York TimesTake-Two Interactive Software said Thursday that it plans to remain independent, almost two weeks after negotiations with Electronic Arts over a potential $2 billion deal fell apart.http://dealbook.blogs.nytimes.com/2008/10/02/take-two-plans-...

Valley exec to lead USOC

San Jose Mercury News Larry Probst, a long time executive of Electronic Arts of Redwood City, has been elected chairman of the U.S. Olympic Committee, replacing Peter Ueberoth. Probst, 58, stepped down last year as EA's chief executive but remained chairman of the board. He has worked at the company, which includes EA Sports, since 1984. http://www.mercurynews.com/sports/ci_10624894?source=rss

News about Electronic Arts

'Spore' regains PC top spot

Digital SpyElectronic Arts' Spore has gone back to the top of the PC chart, knocking Warhammer Online: Age Of Reckoning down to number two. Civilization IV: Colonization climbs one place to complete the top three, with Crysis Warhead dropping one place to ... http://www.digitalspy.co.uk/gaming/a132020/spore-regains-pc-...

Dynamic In-Game Ads Invade Sims 3

MarketingVOXElectronic Arts (EA) plans to sell dynamic in-game ad space in "Sims 3," which comes out in February 2009 . Ads will appear as movie theater posters and billboards in the virtual world Sims characters inhabit. View Sims 3 screenshots on ShackNews ... http://www.marketingvox.com/dynamic-in-game-ads-invade-sims-...

Humble is new Sims label head

MCVEA promotes Rod Humble to exec vice president and boss of The Sims label Giant publisher Electronic Arts has named Rod Humble as EA’s executive vice president and new head of The Sims label, replacing Nancy Smith who will manage special new Sims ... http://www.mcvuk.com/news/31965/Humble-is-new-Sims-label-hea...

GRASSHOPPER MANUFACTURE LICENSES UNREAL ENGINE 3

MCVGuildford – October 7, 2008– Iconic Japanese developer Grasshopper Manufacture has licensed Epic Games’ Unreal Engine 3 for a new multiplatform action horror game to be published by Electronic Arts Inc. (NASDAQ: ERTS). The new game is produced ... http://www.mcvuk.com/press-releases/40939/GRASSHOPPER-MANUFA...

Exclusive Assets from EA's Eerie Dead Space ARG

WiredChapter 2.2 of Electronic Arts' eerie alternate reality game No Known Survivors launches today, and the firm's marketing folk were kind enough to send over some exclusive assets ahead of time. No Known Survivors is equal parts game and marketing tool ... http://blog.wired.com/games/2008/10/chapter-22-of-e.html

Search results for Electronic Arts

Electronic art - Wikipedia, the free encyclopedia

Electronic art is a form of art that makes use of electronic media or, more broadly, refers to technology and/or electronic media. It is related to information art, new media art ... http://en.wikipedia.org/wiki/Electronic_Art

Electronic Arts - Missouri State University

Equal Opportunity | Disclaimer http://ea.missouristate.edu/

EA - Action, Fantasy, Sports, and Strategy Videogames

Electronic Arts (EA) is the world's leading independent developer and publisher of interactive entertainment and games software for console systems such as the PlayStation 3, the ... http://www.easports.com/

Work at Electronic Art

Want the chance to work on exciting, varied projects for big brands in a creative environment? If so, check out the open positions to the right and drop us your resume.http://www.electronicart.com/careers/

EA - Action, Sports, Strategy, Sims and Family Videogames

Electronic Arts (EA) is the world's leading independent developer and publisher of interactive entertainment and games software for console systems such as the PlayStation 3, the ... http://www.electronicarts.co.uk/default.aspx
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Answers for Electronic Ar...

Benjiman A

Why do Forkbeard Fantasy combine visual electronic arts with performance theatre?

Benjiman AWhy don't you send them an email and ask the question? There is an email address on their website.
tom b

Which do you think are the sources of profit for companies like microsoft or Electronic Arts?

tom bPrimarily through sponsors, sales of products and barter deals.
Pamela O

Do you think Electronic Arts needs to make NFS Underground: Dub Edition for 360, ps3, ps2 and Xbox?

Pamela Ohell no, that game sucks!
caladbolg_80

Who thinks Electronic Arts (EA) sucks at making game manuals?

caladbolg_80not me
taylor d

What are the core competencies of Electronic Arts?

taylor dthe Medal of Honor series for the PS2,My God I love those games.

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