What we found on the web about Dx10
DX10 was a general purpose, disk based, multitasking operating system for the Texas Instruments 990/10, 990/10A and 990/12 minicomputers using the memory mapping feature.
Direct3D is part of Microsoft 's DirectX API. Direct3D is only available for Microsoft's various Windows operating systems (Windows 95 and above) and in the open source software ...
is it possible to have dx 10 on XP? i am using 8800GT now. but i only have 2 GB ram. i am still using XP pro. i see many games memory requirement on vista is twice more than o...
Does Blizzard plan to make use of Direct X 10 and OpenGL 3.0? Most of us pc gamers use dx10, I'm sure. As for OpenGL 3.0, we are a little slim on that.
Resolves a problem on a Windows Vista-based computer in which a driver does not correctly broadcast commands to more than one video card. Because of this problem, performance for a ...
DX9 vs DX10-DX10 water and bloom ... Great! I don't quite understand the difference between dx9 and dx10. I have a dx10 compatible card (8800gts), wil I have to download dx10?
Although the initial measurements showed up to the new DirectX 11 graphics card from AMD / ATI is significantly more powerful than existing models, the graphics giant traditionally ...
Microsoft's DirectX lead program manager has set the record straight on reports that DX10.1 will render the current crop of DX10-compatible hardware "obsolete."
Explore a fantastic world of endless rock formations and exhilirating detail. Watch majestic waterfalls cascade down exotic rock formations, while buzzing swarms of dragonfly-like ...
jAkUp wrote: With DX10 games and cards on the horizon, I figured it would be a good idea to take a look at some of the future titles that will make good use of next generation DX10 ...
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Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name DirectX was coined as shorthand term for all of these APIs (the X standing in for the particular API names) and soon became the name of the collection. When Microsoft later set out to develop a gaming console, the X was used as the basis of the name Xbox to indicate that the console was based on DirectX technology . The X initial has been carried forward in the naming of APIs designed for the Xbox such as XInput and the Cross-platform Audio Creation Tool (XACT), superseding the Direct branding just as these newer APIs supersede DirectX predecessors such as DirectInput and DirectSound.

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