
Hyborian Adventures is the first installment in the planned Age of Conan series. Age of Conan itself takes place within the continent of the Hyborian kingdoms, a year after the events depicted in Robert E. Howard's Conan novel, The Hour of the Dragon. Hyborian Adventures' release celebrated the 76th anniversary of the Conan franchise.
Welcome to CWAnswers
CWAnswers is your guide to the sprawling world wide web. The directory aims to provide a useful guide made by users. You can share your knowledge as well - simply sign up and edit your first entry. For questions just contact the team at support - at - cwanswers.com.
Weblinks for Age Of Conan
Top 10 for Age Of Conan
Things about Age Of Conan you find nowhere else.
Select content modules
AoCBlog | Age of Conan news, videos and info
I am a power-crazed Demonologist and this is my Age of Conan blog with news, interesting info, videos and screenshots straight from the savage Hyboria.aocblog.com/Age of Conan News
It's been some time since Age of Conan had an active developer blog. ... Visit once more my Age of Conan blog, i hope you will be satisfated by content. ...ageofconannews.blogspot.com/Age of Conan Blog
... because I discovered that Age of Conan's official developer blog resurrected. It's been some time since Age of Conan had an active developer blog. ...ageofconanblog.blogspot.com/King Conan Age of Conan Fansite & Blog
Age of Conan blog and forum. AoC news, discussion and videos. ... Age Of Conan. AoC Blog. AoC Hub. AocNation. Crushing Barbarian. Got3n - AoC & More. King Conan Forum ...www.kingconan.org/Age of Conan News
It's been some time since Age of Conan had an active developer blog. ... Age of Conan developer blog is back! Hmm back for free? ...ageofconan.wordpress.com/
Hyborian Adventures is the first installment in the planned Age of Conan series. Age of Conan itself takes place within the continent of the Hyborian kingdoms, a year after the events depicted in Robert E. Howard's Conan novel, The Hour of the Dragon. Hyborian Adventures' release celebrated the 76th anniversary of the Conan franchise.
To play Hyborian Adventures, users are charged a monthly subscription fee.
Characters
Characters in Age of Conan: Hyborian Adventures are created on a user account on a particular online server. Characters created on one server cannot be played on another. Players create characters which function as their virtual avatars in the online world of Hyboria. When creating a character in Age of Conan, the player may choose from three playable races. The character is one of four archetypes (in bold) and one of three class selections for each archetype.
Combat
Combat is based on six directions of attacking an opponent with a sword: hacking down against the head, slashing diagonally down from the left and right, thrusting against the torso, and slashing diagonally up from the left or right. These directions are designed to be naturally strung together in combinations. Difficult combos cause additional damage and faster combat.
Funcom has said that their "Real Combat" system, a combat system designed to offer more real-time options than traditional Dungeons & Dragons-inspired "turn-based" combat systems commonly used in RPGs, will be a prime attraction of Age of Conan: Hyborian Adventures. This Real Combat system is a first-person melee approach in which every enemy has five different areas that players can swing at. Combos can be performed by stringing together consecutive successful attacks in particular directions. Feedback from players have pointed out that the use of five directional "Combo-keys" along with the burgeoning amount of skills each character gets as they are developed, makes it difficult to pull off these maneuvers with ease to the player. This criticism has been brought up by not only reviewers, but fans of the game itself, citing "The game's combat system is more for evolved humans, who in the future will grow an additional two fingers to be able to reach the huge amount of key-bindings they'll have to make". Gaute's State of the Game -- February Player stats and item bonuses will also play a role in this system, however in most cases, attributes from item bonuses (Strength, Dexterity) make such a minimal visual improvement (1 Dexterity = 0.002 DPS) over the character's progress, that item bonuses are almost completely nugatory. The idea of "Real Combat" is to eliminate the dullness of typical MMO fighting, which often consists of an auto-attack feature.





















![Whisper 20of the beast(cutted_xvidencoded)[1]](http://static.cwanswers.com/391e2fa41f08d0fb4b2dbb8bb65c7894.jpeg)



