OpenGL - Wikipedia, the free encyclopedia
OpenGL (Open G raphics L ibrary) is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics.
OpenGL ES - Wikipedia, the free encyclopedia
OpenGL ES (OpenGL for E mbedded S ystems) is a subset of the OpenGL 3D graphics API designed for embedded devices such as mobile phones, PDAs, and video game consoles.
NeHe Productions: Main Page
OpenGL Tutorials, Demos, Games and More... ... NeHe news system now operational GameDev Acquires NeHe Productions There are currently 51 people viewing this page!
OpenGL Java @ j3d.org
Welcome to the Java OpenGL section of the j3d.org site. Here you will find a collection of tutorials, code and links relating to the combination of the OpenGL graphics APIs and the ...
OpenGL++ - Wikipedia, the free encyclopedia
OpenGL++ was intended to be a powerful layer above the OpenGL 3D graphics system written in C++ that supported object-oriented data structures. The project started as the result of ...
Graphics & Imaging - OpenGL
Developers tools and documentation for using OpenGL on Apple systems. Includes a list of OpenGL extensions supported by Apple, how OpenGL fits in their architectures, and ...
OpenGL
The Khronos Group promotes the deployment and development of open standard APIs to enable authoring and playback of dynamic media on a wide variety of platforms and embedded ...
The Khronos Group: Open Standards, Royalty Free, Dynamic Media ...
OpenGL ES 1.X is for fixed function hardware and offers acceleration, image quality and performance. OpenGL ES 2.X enables full programmable 3D graphics. OpenGL SC is tuned for the ...
Adobe After Effects CS4: Support OpenGL cards
OpenGL support in After Effects CS4. Adobe® After Effects® CS4 software adds high-fidelity OpenGL support for camera depth of field and nested compositions to existing support ...